It all leads to a game that's easy to jump straight into – but let's be clear, this one starts off hard and only gets tougher. While the free-running style of action and procedurally-generated chunk design of the levels here definitely removes the feeling of pitting your wits against bespoke little gauntlets of pain, they still combine well enough for the most part and provide players with a solid six hours worth of often insanely tough challenges to blast their way through on a first run – a figure that easily doubles if you're seeking to ace every level you're pitted against.Ĭontrols have also been given an overhaul and simplified to just two buttons – a jump/punch and slide/dive which you'll use to navigate the many spikes, lasers, whirling sawblades and knives that stand between you and Nugget, and these then combine with some fun novelty mechanics that are thrown in along the way to spice up proceedings. Team Meat has gone big on story in this sequel, with somewhere in the region of an hour's worth of cutscenes telling the story of Meat Boy, Bandage Girl and their brand new baby, Nugget, who's been kidnapped by returning super villain Dr Fetus, leading to the pair dashing, punching and jumping their way across over seventy level's worth of painful, bloody and repetitive death. Make no mistake, there's still plenty to enjoy here for fans of tough platform action we're just not sure that the new direction hasn't taken away more than it's added. Super Meat Boy Forever ushers in an endless-running style of gameplay combined with a procedurally-generated level design that seeks to add replayability to proceedings but, ultimately, robs the game of the wonderfully exacting little one-screen death chambers that made its predecessor such a fiendishly addictive joy. Some ten whole years after the original Super Meat Boy first took the indie gaming scene by storm, fans of the original game's brutally difficult action finally get the chance to return to Team Meat's gloriously bloody world in a sequel that decides to make some pretty big changes to the series' core platforming mechanics. Captured on Nintendo Switch (Handheld/Undocked)
0 Comments
Leave a Reply. |